![]() ![]() This is not, necessarily, going to avoid further work by specialist surveyors but does allow the designer to control the process and most significantly can potentially reduce the areas that need specialist input therefore reducing consultancy, abortive work and re-design costs. Lightup-Analytics provides the ability to navigate in 3-D around your analysis model and puts the science of daylight and sunlight design at the fingertips of the designer (as the design evolves) – avoiding trying to design with one hand behind your back! rules that provide analysis from fixed viewpoints (eg. Alternatively, rules of thumb are used to assess the scheme. In terms of traditional daylight and sunlight analysis, the emergent design follows a given 'valid envelope' for daylighting, rights of light, and solar access provided by such third-party software. Often, this is provided by third party software and requires exporting the original geometry. However and increasingly, designers are being asked to provide further and better evidence of good design including analysis of their SketchUp models. Indeed, there is quite a market for SketchUp plug-ins that enhance this presentation quality Lightup for SketchUp is one of them. Go ahead and press Tourtool.It bears repeating, SketchUp is exceptionally good at two things - producing simple geometric models and applying textures to those models for visualisation purposes. We’ll start with “Interior” and leave everything as the default. So in LightUp, the preset “Interior” searches for 10% of the size of your model, “Exterior” for the full size of your mode, and “Custom” allows you to input an absolute distance beyond which not to search. ![]() The reason this is particularly neccessary for interior models is because all of your scene is oclluded a little which would result in total blackness. ![]() It does this by searching for nearby geometry that could occlude the ambient lighting in your scene, so it is normal to give some cut-off beyond which the software won’t search. AO works by calculating how much non-directional local shadowing there is. You will see that an extra menu unfolds to reveal the parameters for AO. We do this by opening the LightUp preferences and changing the drop-down menu for “Combine with AO” to “Screen”. OK, next we are going to blend in some Ambient Occlusion (AO) to give some fill-in lighting. ![]()
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